Lee Phemister

Lead Artist / Animator

 

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Guild Wars
Environmental Props

My work on Guild Wars as an artist and animator gave me a lot of new insight in game development in a live environment. Being that it was an MMO everything we checked in went straight into the build. I worked as animator environment artist doing everything from props to characters and enemies. Modeling, texturing and animating was all part of the daily routine.  A few samples of work I contributed are shown here along with some screenshots and game play movies containing some of my work but not all art in these screens are mine as it was a team effort.  I really enjoyed working on this game and what a fantastic group of people at ArenaNet, an A+ studio and experience all the way around.